Class BuildContent
Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline.
Inheritance
System.Object
BuildContent
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BuildContent : IBuildContent
Constructors
BuildContent(IEnumerable<GUID>)
Default constructor, takes a set of Assets and converts them to the appropriate properties.
Declaration
public BuildContent(IEnumerable<GUID> assets)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<GUID> | assets | The set of Assets identified by GUID to ensure are packaged with the build |
Properties
Assets
Declaration
public List<GUID> Assets { get; }
Property Value
Type | Description |
---|---|
List<GUID> |
Scenes
Declaration
public List<GUID> Scenes { get; }
Property Value
Type | Description |
---|---|
List<GUID> |