Class BundleBuildContent
Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline.
Inheritance
System.Object
BundleBuildContent
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BundleBuildContent : IBundleBuildContent
Constructors
BundleBuildContent(IEnumerable<AssetBundleBuild>)
Default constructor, takes a set of AssetBundleBuild and converts them to the appropriate properties.
Declaration
public BundleBuildContent(IEnumerable<AssetBundleBuild> bundleBuilds)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<AssetBundleBuild> | bundleBuilds | The set of AssetbundleBuild to be built. |
Properties
Addresses
Declaration
public Dictionary<GUID, string> Addresses { get; }
Property Value
| Type | Description |
|---|---|
| Dictionary<GUID, System.String> |
Assets
Declaration
public List<GUID> Assets { get; }
Property Value
| Type | Description |
|---|---|
| List<GUID> |
BundleLayout
Declaration
public Dictionary<string, List<GUID>> BundleLayout { get; }
Property Value
| Type | Description |
|---|---|
| Dictionary<System.String, List<GUID>> |
Scenes
Declaration
public List<GUID> Scenes { get; }
Property Value
| Type | Description |
|---|---|
| List<GUID> |