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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.0.15-preview] - 2018-05-21

    • Hardened build cache against failures due to invalid data

    [0.0.14-preview] - 2018-05-03

    • temporarily removed progress bar as it causes a recompile on mac. Will attempt to re-add selectively later.

    [0.0.13-preview] - 2018-05-03

    • fixed hash serialization bug.

    [0.0.12-preview] - 2018-05-02

    • Added build task for generating extra data for sprite loading edge case

    [0.0.11-preview] - 2018-05-01

    • Updated BuildAssetBundles API to also take custom context objects
    • Added support for extracting Built-In Shaders to a common bundle

    [0.0.10-preview] - 2018-04-26

    • Added BuildAssetBundles API that takes a custom task list
    • Added null checks for BuildSettings.typeDB & AssetBundleBuild.addressableNames

    [0.0.9-preview] - 2018-04-04

    • Added documentation for IWriteOperation implementations
    • Added documentation for ReturnCodes, LegacyBuildPipeline, and ContentPipeline
    • Ran Unity code analysis & cleaned up warnings (boxing, performance issues, name consistency)
    • Breaking api change: Changed build tasks' public static run method to private.
    • Added null checks and ArgumentNullExceptions

    [0.0.8-preview] - 2018-03-27

    • Test rename & meta file cleanup
    • Added documentation for shared classes / structs
    • Updated inconsistent interface / class names
    • Added missing parameter to IBuildParameters
    • Ran spell check
    • Moved IWriteOperation to Interfaces
    • Update IWriteOperation properties to PascalCase
    • Added IWriteOperation documentation

    [0.0.6-preview] - 2018-03-20

    • doc updates

    [0.0.5-preview] - 2018-02-08

    • Initial submission for package distribution
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