Class CreateBuiltInShadersBundle
Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle
Inheritance
System.Object
CreateBuiltInShadersBundle
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline.Tasks
Syntax
public class CreateBuiltInShadersBundle : IBuildTask
Constructors
CreateBuiltInShadersBundle(String)
Declaration
public CreateBuiltInShadersBundle(string bundleName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | bundleName |
Properties
RequiredContextTypes
Declaration
public Type[] RequiredContextTypes { get; }
Property Value
| Type | Description |
|---|---|
| System.Type[] |
Implements
ShaderBundleName
Declaration
public string ShaderBundleName { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Version
Declaration
public int Version { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Implements
Methods
Run(IBuildContext)
Declaration
public ReturnCode Run(IBuildContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| IBuildContext | context |
Returns
| Type | Description |
|---|---|
| ReturnCode |