Class BundleExplictObjectLayout
Optional context object used for overriding the location where specific objects will be serialized
Inheritance
System.Object
BundleExplictObjectLayout
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BundleExplictObjectLayout : IBundleExplictObjectLayout, IContextObject
Constructors
BundleExplictObjectLayout()
Default constructor, initializes properties to defaults
Declaration
public BundleExplictObjectLayout()
Properties
ExplicitObjectLocation
Map listing object identifiers and their new bundle location
Declaration
public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<ObjectIdentifier, System.String> |