Delegate SceneTemplate.NewTemplateInstantiating
Event called before a template is instantiated.
Namespace: UnityEditor.SceneTemplate
Assembly: solution.dll
Syntax
public delegate void SceneTemplate.NewTemplateInstantiating(SceneTemplateAsset sceneTemplateAsset, string newSceneOutputPath, bool additiveLoad)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SceneTemplateAsset | sceneTemplateAsset | Template to be instantiated  | 
      
| string | newSceneOutputPath | New Scene output path. Can be empty if the scene is created in memory.  | 
      
| bool | additiveLoad | Is the template to be instantiated in additive mode.  |