Class UnityObjectReferenceListProperty<TContainer, TElement> | Unity Runtime Scene Serialization | 0.1.4-preview
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    Class UnityObjectReferenceListProperty<TContainer, TElement>

    Inheritance
    Object
    Property<TContainer, List<UnityObjectReference>>
    UnityObjectReferenceListProperty<TContainer, TElement>
    Inherited Members
    Property<TContainer, List<UnityObjectReference>>.DeclaredValueType()
    Property<TContainer, List<UnityObjectReference>>.IProperty<TContainer>.GetValue(TContainer)
    Property<TContainer, List<UnityObjectReference>>.IProperty<TContainer>.TrySetValue(TContainer, Object)
    Property<TContainer, List<UnityObjectReference>>.GetValue(TContainer)
    Property<TContainer, List<UnityObjectReference>>.SetValue(TContainer, List<UnityObjectReference>)
    Property<TContainer, List<UnityObjectReference>>.AddAttribute(Attribute)
    Property<TContainer, List<UnityObjectReference>>.AddAttributes(IEnumerable<Attribute>)
    Property<TContainer, List<UnityObjectReference>>.HasAttribute<TAttribute>()
    Property<TContainer, List<UnityObjectReference>>.GetAttribute<TAttribute>()
    Property<TContainer, List<UnityObjectReference>>.GetAttributes<TAttribute>()
    Property<TContainer, List<UnityObjectReference>>.GetAttributes()
    Property<TContainer, List<UnityObjectReference>>.Name
    Property<TContainer, List<UnityObjectReference>>.IsReadOnly
    Namespace: Unity.RuntimeSceneSerialization
    Syntax
    public class UnityObjectReferenceListProperty<TContainer, TElement> : Property<TContainer, List<UnityObjectReference>>, IProperty<TContainer>, IProperty, IPropertyAccept<TContainer>, IAttributes
    Type Parameters
    Name Description
    TContainer
    TElement

    Properties

    IsReadOnly

    Declaration
    public override bool IsReadOnly { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.Properties.Property<TContainer, System.Collections.Generic.List<Unity.RuntimeSceneSerialization.UnityObjectReference>>.IsReadOnly

    Name

    Declaration
    public override string Name { get; }
    Property Value
    Type Description
    String
    Overrides
    Unity.Properties.Property<TContainer, System.Collections.Generic.List<Unity.RuntimeSceneSerialization.UnityObjectReference>>.Name

    Methods

    GetValue(ref TContainer)

    Declaration
    public override List<UnityObjectReference> GetValue(ref TContainer container)
    Parameters
    Type Name Description
    TContainer container
    Returns
    Type Description
    List<UnityObjectReference>
    Overrides
    Unity.Properties.Property<TContainer, System.Collections.Generic.List<Unity.RuntimeSceneSerialization.UnityObjectReference>>.GetValue(TContainer)

    SetValue(ref TContainer, List<UnityObjectReference>)

    Declaration
    public override void SetValue(ref TContainer container, List<UnityObjectReference> referenceList)
    Parameters
    Type Name Description
    TContainer container
    List<UnityObjectReference> referenceList
    Overrides
    Unity.Properties.Property<TContainer, System.Collections.Generic.List<Unity.RuntimeSceneSerialization.UnityObjectReference>>.SetValue(TContainer, System.Collections.Generic.List<Unity.RuntimeSceneSerialization.UnityObjectReference>)
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