Class CodeGenUtils
Namespace: Unity.RuntimeSceneSerialization.CodeGen
Syntax
public static class CodeGenUtils
Methods
IsBuiltInAssembly(Assembly, String)
Declaration
public static bool IsBuiltInAssembly(Assembly assembly, string editorPath)
Parameters
| Type | Name | Description |
|---|---|---|
| Assembly | assembly | |
| String | editorPath |
Returns
| Type | Description |
|---|---|
| Boolean |