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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.0.3-preview] - 2020-12-2

    • Update license, documentation and third party notice for release

    [0.0.2-preview] - 2020-11-23

    • Fix issue with output path containing space.

    [0.0.1-preview] - 2020-11-18

    • Fail gracefully on package upgrade

    [0.0.0-preview.10] - 2020-10-27

    • Update roslyn version.
    • Remove workaround for not requiring partial classes for additional source generation.

    [0.0.0-pre.9] - 2020-09-29

    • Fix semver package version and update package description.
    • Update documentation.

    [0.0.0-preview.8] - 2020-09-29

    • Fix to use full path when adding generators to command-line options.

    [0.0.0-preview.7] - 2020-09-24

    • Fix minor issue issue with debugging by default.

    [0.0.0-preview.6] - 2020-09-23

    • Optimizations to discovery of source generators.
    • Remove discovery of source generators in SourceGenerator~ folder (must now be labeled with asset labels below).

    [0.0.0-preview.5] - 2020-09-19

    Changed

    • Discover generator plugins in assets if they have the SourceGenerator asset label.
    • Ignore running generators even if they have the SourceGenerator label, if they also have the RunOnlyOnAssembliesWithReference label and don't reference the assembly in which the generator lives (to selectively target generators).
    • Pass in current working directory as first additional file if using generators.
    • Optimize by running csc in /shared mode (run with shared compiler server process).
    • Lots more logging/profiling.

    [0.0.0-preview.4] - 2020-09-15

    Changed

    • Ensure that the ExternalCSharpCompiler assembly is visible to Unity.Entities.CodeGen.Tests (instead of Unity.Entities.Hybrid.CodeGen.Tests).

    [0.0.0-preview.3] - 2020-08-31

    Added

    • Added a helper method called GetReferencedSystemDllFullPaths() to the ExternalCompiler class to retrieve required .NET Standard 2.0 system references when running integration tests.

    Changed

    • Ensured that the ExternalCSharpCompiler assembly is visible to Unity.Entities.Hybrid.CodeGen.Tests.

    [0.0.0-preview.2] - 2020-07-24

    Added

    • Test

    Changed

    • Test

    Fixed

    • Test

    [0.1.0] - 2020-06-24

    This is the first release of Unity Package Roslyn.

    Add trivia about Roslyn here

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