Class AssetBundleProvider
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.ResourceManagement
Syntax
public class AssetBundleProvider : ResourceProviderBase, IResourceProvider
Methods
Provide<TObject>(IResourceLocation, IAsyncOperation<IList<Object>>)
Declaration
public override IAsyncOperation<TObject> Provide<TObject>(IResourceLocation location, IAsyncOperation<IList<object>> loadDependencyOperation)where TObject : class
Parameters
Type | Name | Description |
---|---|---|
IResourceLocation | location | |
IAsyncOperation<System.Collections.Generic.IList<System.Object>> | loadDependencyOperation |
Returns
Type | Description |
---|---|
IAsyncOperation<TObject> |
Type Parameters
Name | Description |
---|---|
TObject |
Overrides
Release(IResourceLocation, Object)
Declaration
public override bool Release(IResourceLocation location, object asset)
Parameters
Type | Name | Description |
---|---|---|
IResourceLocation | location | |
System.Object | asset |
Returns
Type | Description |
---|---|
System.Boolean |