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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.0.17-preview] - 2018-05-21

    • minor code cleanup.

    [2.0.16-preview] - 2018-05-02

    • moved menu item to be inside "Asset Management"

    [2.0.15-preview] - 2018-04-19

    • test updates and minor bug fixes

    [2.0.14-preview] - 2018-04-13

    • added tests
    • fixed bugs
    • major API rewrite
      • simplified RM APIs to only deal with IResourceLocations
      • IResourceLocator interface moved to Addressables
      • all API that deals with addresses or keys have been moved to Addressables
      • LoadDependencies APIs moved to Addressables
      • LoadX APIs renamed to ProvideX and ReleaseX

    [2.0.13-preview] - 2018-04-04

    • moved variable expansion of location data to startup
    • fixed sprite loading in virtual mode

    [2.0.12-preview] - 2018-03-28

    • fixed unit tests that were attempting to utilize data before initialization was done.

    [2.0.11-preview] - 2018-03-27

    • Fixed race condition bug during wait-for-initialization.
    • unit test updates

    [2.0.8-preview] - 2018-03-20

    • bug fixes around async operation behavior
    • minor bug fixes

    [2.0.6-preview] - 2018-03-13

    • API rework
    • bug fixes
    • removed content catalog settings
    • improved error checking/logging
    • bug fixes

    [1.6.0] - 2018-01-24

    • updating description in docs.
    • Refactored async init.
    • Improved robustness within providors
    • code cleanup
    • internal op simplification.
    • changed params named "address" be a more generic "key" to avoid naming confusion with addressables system.

    [1.5.0] - 2018-01-10

    • added UWP support
    • removing tests from package so that all Unity projects don't have to have the bloat of these test assets.

    [1.4.0] - 2017-12-21

    • removed a test that couldn't function in a package
    • removed Samples as the asmdef's weren't playing nice with Tests. (intend to re-add later)
    • fixed multi-load-call race condition
    • adjusted API exposure
    • improved navigation in profiler
    • additional bug fixes

    [1.2.0] - 2017-12-3

    • added asmdef files to keep ResourceManager contained in its own assembly

    [1.1.0] - 2017-11-12

    • moved profiler graph to a more efficient rendering system.
    • fix for macOS local file loading
    • minor code cleanup/formatting

    [1.0.1] - 2017-11-12

    Removed

    • All tests were moved out of package and into Unity's core engine test suite.

    [1.0.0] - 2017-11-12

    • Initial submission for package distribution
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