Class EventDataPlayerSession
Inheritance
System.Object
EventDataPlayerSession
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.ResourceManagement.Diagnostics
Syntax
public class EventDataPlayerSession
Constructors
EventDataPlayerSession()
Declaration
public EventDataPlayerSession()
EventDataPlayerSession(String, Int32)
Declaration
public EventDataPlayerSession(string name, int playerId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | |
| System.Int32 | playerId |
Properties
FrameCount
Declaration
public int FrameCount { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
IsActive
Declaration
public bool IsActive { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
LatestFrame
Declaration
public int LatestFrame { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Name
Declaration
public string Name { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
PlayerId
Declaration
public int PlayerId { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
RootStreamEntry
Declaration
public EventDataSet RootStreamEntry { get; }
Property Value
| Type | Description |
|---|---|
| EventDataSet |
StartFrame
Declaration
public int StartFrame { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |