Class EventDataPlayerSession | Package Manager UI website
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    Class EventDataPlayerSession

    Inheritance
    System.Object
    EventDataPlayerSession
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.ResourceManagement.Diagnostics
    Syntax
    public class EventDataPlayerSession

    Constructors

    EventDataPlayerSession()

    Declaration
    public EventDataPlayerSession()

    EventDataPlayerSession(String, Int32)

    Declaration
    public EventDataPlayerSession(string name, int playerId)
    Parameters
    Type Name Description
    System.String name
    System.Int32 playerId

    Properties

    FrameCount

    Declaration
    public int FrameCount { get; }
    Property Value
    Type Description
    System.Int32

    IsActive

    Declaration
    public bool IsActive { get; set; }
    Property Value
    Type Description
    System.Boolean

    LatestFrame

    Declaration
    public int LatestFrame { get; }
    Property Value
    Type Description
    System.Int32

    Name

    Declaration
    public string Name { get; }
    Property Value
    Type Description
    System.String

    PlayerId

    Declaration
    public int PlayerId { get; }
    Property Value
    Type Description
    System.Int32

    RootStreamEntry

    Declaration
    public EventDataSet RootStreamEntry { get; }
    Property Value
    Type Description
    EventDataSet

    StartFrame

    Declaration
    public int StartFrame { get; }
    Property Value
    Type Description
    System.Int32
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