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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.0-exp.5] - 2025-07-03

    Changed

    • Updated license to use Unity Terms of Service.

    [1.0.0-exp.4] - 2025-06-30

    Small bug fixes and UX improvements.

    Added

    • Added a button to reset the Common Items list back to its default state.

    Changed

    • For additional transparency, the assets that are included by default by the Repro Project Wizard are now visible in the Common Items area and can be removed or edited if desired.
    • The UI has been updated to give each area of the Repro Project Wizard more space to breathe and improve usability. The Common Items and External Packages have been moved and are now visible via tabs rather than using small expandable sections near the bottom of the interface.

    Removed

    • Removed support for Unity 2020.3.

    [0.2.4-preview] - 2023-02-13

    This is the first release of Unity Package <Repro Project Wizard>.

    Initial package release.

    Source files from the original ReproProjectWizard repository.

    Added

    • Added an empty entry to remove the need to click the + button for each new line.
    • Added a warning in place of the "Add current scene" button when the current scene hasn't been saved.
    • Added an option to add a timestamp to the end of the repro project name when a folder with that name already exists at the repro project path.
    • Added the "Regular Environment" and "UI Environment" scene assets in Editor settings to the default assets copied to repro projects.
    • Added support for external packages. Packages you have installed from an external source such as your own custom registry are exposed in a new area on the Repro Project Wizard UI and can be optionally automatically embedded in the repro project.
    • Added option to zip the repro project ready to be shared outside the Unity Bug Reporter.

    Changed

    • A dialog box is shown after completion to confirm that the repro project has been created successfully when the "Open project after export" option is not selected.
    • Built-in resources are ignored when creating the repro project as these are provided by the Editor.
    • Made 'Asset' the default type when adding a new item.
    • Changed the current scene reference to an asset reference rather than a wildcard.
    • Changed and expanded the wildcard feature to now have its functionality based on wildcard characters used in glob patterns.

    Removed

    • Removed the redundant "ProjectStats" functionality since it was only used for debugging.
    • Removed the option to overwrite existing folders with a repro project.
    • Removed the ability to edit the ReproProjectSettings.asset file from the Inspector.
    • Removed the ability to access Repro Project Wizard classes programmatically, with the exception of updating the values of the fields within the RPW Settings class.
    • Removed the ability to have project names longer than 255 characters.
    • Removed the ability to enter invalid characters in the project path.

    Fixed

    • Made the assets / input items area of the Repro Project Wizard scrollable.
    • Set the minimum window size to ensure that all elements are visible when the window is resized.
    • Fixed the "Unknown builtin shader type" exception that occurred from Unity Editor version 2022.2 onwards.
    • Fixed IOexception when adding new assets / scenes / prefabs / wildcards to the Repro Project Wizard.
    • Fixed issue with repro projects being created when no assets have been added.
    • Fixed bug whereby deleted assets would show as None rather than Missing if the RPW window was closed and reopened.
    • Fixed the issue with restored (previously deleted) assets not being restored to the RPW window until it was closed and reopened.
    • Fixed an issue that prevented the output texture size being set correctly when using the "Half" option.
    • Fixed an issue causing a "Destroying assets is not permitted to avoid data loss" error message when using certain texture sizes.
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