Overview
The following is an explanation the general concepts of the Unity Render Streaming system.
System Structure
The Render Streaming system consists of the following 3 components.
- Signaling server
- Peer 1 (Sender)
- Peer 2 (Receiver)
In Render Streaming a P2P network is created between two peers, and this network sends video/audio/binary data. The Web server enables communication between two peers. This communication is called signaling.
The Signaling Process
The following is an explanation of how signaling works.
- Peer 1 sends Offer SDP to Signaling Server.
- The Peer 2 checks the Signaling Server for unprocessed Offer SDPs and receives any found.
- The Peer 2 sends Answer SDP to the Signaling Server.
- The Peer 1 checks the Signaling Server for unprocessed Answer SDPs and receives any found.
- The Peer 1 sends ICE Candidate to the Signaling Server.
- The Peer 2 checks the Signaling Server for unprocessed ICE Candidates and receives any found.
- The Peer 2 sends ICE Candidateto the Signaling Server.
- The Peer 1 checks the Signaling Server for unprocessed ICE Candidate and receives any found.
- The connection establishment between peers are completed and Peer 1 can send streams to the Peer 2.