Data Streaming Component
Data streaming is using RTCDataChannel
of the WebRTC package internally.
Using the data streaming feature, Unity Render Streaming provides a component to send messages of Input System.
This component sends input events fired from all input devices connected machine.
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Properties
Parameter |
Description |
Default |
Local |
Channel is local or remote |
False |
Label |
Channel label |
Empty |
This component receives input events from Unity.
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Properties
Parameter |
Description |
Default |
Local |
Channel is local or remote. |
False |
Label |
Channel label. |
Empty |
Actions |
The set of Input Actions associated with the player. To receive input, each player must have an associated set of Actions. See documentation on Actions for details. |
None |
Default Map |
Which Action Map in Actions to enable by default. If set to None , then the player starts with no Actions being enabled. |
None |
Events |
Uses a separate UnityEvent for each individual type of message. |
Empty |
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