Bidirectional Sample
This is a sample of bi-directional(send/receive) each other's video.
It works with Unity-Unity or Unity-Browser combination.
Note
If no codec is available on both sender and receiver, the video can not stream. Please note that the compatibility of codecs is different corresponding to platforms and graphics API.
Usage
Hardware acceleration
Recommend enabling Hardware Encoder support
on the Render Streaming
inspector to improve performance using hardware acceleration.
Procedure (Unity-Unity)
1) Launch the signaling server using private mode. Please refer to this link for launching.
Note
This sample does not work on signaling server in public mode.
2) Open Bidirectional
scene and specify IP address of the signaling server to the Signaling URL
parameter on the inspector.
3) If you need, change the Device Index
parameter on WebCamStreamer
component.
4) Build and run application. After running application click SetUp
button. (ConnectionID is autofill.)
Note
When building application for iOS platform, you need set Camera Usage Description
on Player Settings.
If not set this, your application exits. (refer this page)
5) Enter same ConnectionID on the application in Unity Editor.
6) Press the SetUp
button in Unity Editor.
7) You can see streaming video each other's. (Of course, it also works with Unity applications.)
Procedure (Unity-Browser)
1.~3. steps same as Unity-Unity Procedure.
4) Open your web browser and access http://localhost
. You can see the top page. Click a Bidirectional Sample
link.
5) Enter same ConnectionID on the Unity Application to Browser text area.
6) Click StartVideo
button, after that click SetUp
button in Browser.
7) You can see streaming video each other's.