Class SignalingEventData
Inheritance
UnityEngine.EventSystems.AbstractEventData
UnityEngine.EventSystems.BaseEventData
SignalingEventData
Inherited Members
UnityEngine.EventSystems.BaseEventData.currentInputModule
UnityEngine.EventSystems.BaseEventData.selectedObject
UnityEngine.EventSystems.AbstractEventData.m_Used
UnityEngine.EventSystems.AbstractEventData.Reset()
UnityEngine.EventSystems.AbstractEventData.Use()
UnityEngine.EventSystems.AbstractEventData.used
Namespace: Unity.RenderStreaming
Syntax
public class SignalingEventData : BaseEventData
Constructors
SignalingEventData(EventSystem)
Declaration
public SignalingEventData(EventSystem eventSystem)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.EventSystems.EventSystem | eventSystem |
Properties
channel
Declaration
public RTCDataChannel channel { get; set; }
Property Value
| Type | Description |
|---|---|
| RTCDataChannel |
connectionId
Declaration
public string connectionId { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
receiver
Declaration
public RTCRtpReceiver receiver { get; set; }
Property Value
| Type | Description |
|---|---|
| RTCRtpReceiver |
sdp
Declaration
public string sdp { get; set; }
Property Value
| Type | Description |
|---|---|
| String |