Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.2] - 2024-01-08
Added
- Published UnifiedRayTracing API and its documentation.
- Added code path to load RayTracingResources and shaders through AssetBundles.
- Added code path to load RayTracingResources and shaders through GraphicsSettings (IRenderPipelineResources).
- Added .urtshader files to generated code projects.
- Made automatic instanceId assignment consistent between Hardware and Compute backends.
[1.0.1] - 2024-01-08
Fixed
- Fixed UUM-59879: MissingComponentException when no MeshFilter is attached to a Terrain tree game object.
[1.0.0] - 2023-04-25
Added
- Initial package release