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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.2] - 2024-01-08

    Added

    • Published UnifiedRayTracing API and its documentation.
    • Added code path to load RayTracingResources and shaders through AssetBundles.
    • Added code path to load RayTracingResources and shaders through GraphicsSettings (IRenderPipelineResources).
    • Added .urtshader files to generated code projects.
    • Made automatic instanceId assignment consistent between Hardware and Compute backends.

    [1.0.1] - 2024-01-08

    Fixed

    • Fixed UUM-59879: MissingComponentException when no MeshFilter is attached to a Terrain tree game object.

    [1.0.0] - 2023-04-25

    Added

    • Initial package release
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