Class HybridRendererSystem | Hybrid Renderer | 0.8.0-preview.19
docs.unity3d.com
    Show / Hide Table of Contents

    Class HybridRendererSystem

    Renders all Entities containing both RenderMesh and LocalToWorld components.

    Inheritance
    Object
    ComponentSystemBase
    JobComponentSystem
    HybridRendererSystem
    Inherited Members
    JobComponentSystem.Update()
    Unity.Entities.JobComponentSystem.OnCreateForCompiler()
    JobComponentSystem.Entities
    JobComponentSystem.Job
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Rendering
    Syntax
    public class HybridRendererSystem : JobComponentSystem

    Methods

    CompleteJobs()

    Declaration
    public void CompleteJobs()

    Dispose()

    Declaration
    public void Dispose()

    EndUpdate()

    Declaration
    public void EndUpdate()

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()

    OnPerformCulling(BatchRendererGroup, BatchCullingContext)

    Declaration
    public JobHandle OnPerformCulling(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext)
    Parameters
    Type Name Description
    BatchRendererGroup rendererGroup
    BatchCullingContext cullingContext
    Returns
    Type Description
    JobHandle

    OnUpdate(JobHandle)

    Declaration
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    Parameters
    Type Name Description
    JobHandle inputDeps
    Returns
    Type Description
    JobHandle

    RegisterMaterialPropertyType(Type, String, Int16, MaterialPropertyDefaultValue)

    Declaration
    public static void RegisterMaterialPropertyType(Type type, string propertyName, short overrideTypeSizeGPU = -1, MaterialPropertyDefaultValue defaultValue = default(MaterialPropertyDefaultValue))
    Parameters
    Type Name Description
    Type type
    String propertyName
    Int16 overrideTypeSizeGPU
    MaterialPropertyDefaultValue defaultValue

    RegisterMaterialPropertyType<T>(String, Int16, MaterialPropertyDefaultValue)

    Declaration
    public static void RegisterMaterialPropertyType<T>(string propertyName, short overrideTypeSizeGPU = -1, MaterialPropertyDefaultValue defaultValue = default(MaterialPropertyDefaultValue))
        where T : IComponentData
    Parameters
    Type Name Description
    String propertyName
    Int16 overrideTypeSizeGPU
    MaterialPropertyDefaultValue defaultValue
    Type Parameters
    Name Description
    T

    ResetLod()

    Declaration
    public void ResetLod()

    StartUpdate()

    Declaration
    public void StartUpdate()

    UpdateAllBatches(JobHandle)

    Declaration
    public JobHandle UpdateAllBatches(JobHandle inputDependencies)
    Parameters
    Type Name Description
    JobHandle inputDependencies
    Returns
    Type Description
    JobHandle
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023