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Unity.Rendering
- ActiveLODGroupMask
- AddLodRequirementComponents
- BatchCullingState
- ChunkWorldRenderBounds
- CopySkinnedEntityDataToRenderEntity
- CullingStats
- FrozenRenderSceneTag
- FrozenRenderSceneTagProxy
- FrustumPlanes
- FrustumPlanes.IntersectResult
- FrustumPlanes.PlanePacket4
- HLOD
- HLODComponent
- InstancedRenderMeshBatchGroup
- LODGroupExtensions
- LODGroupExtensions.LODParams
- LodRequirementsUpdateSystem
- MaterialColor
- MaterialPropertyAttribute
- MaterialPropertyFormat
- MeshLODComponent
- MeshLODGroupComponent
- PerInstanceCullingTag
- RenderBounds
- RenderMesh
- RenderMeshFlippedWindingTag
- RenderMeshProxy
- RenderMeshSystemV2
- SkinnedEntityReference
- StructuralChangePresentationSystemGroup
- UpdatePresentationSystemGroup
- WorldRenderBounds
- Unity.Rendering.Authoring