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    Hybrid Renderer versions

    This package contains two versions of Hybrid Renderer:

    • Hybrid Renderer V1 is the prototype hybrid rendering technology introduced in the Megacity project and released in Unity 2019.1. It is no longer in active development.
    • Hybrid Renderer V2 is a new experimental hybrid rendering technology introduced in Unity 2020.1. It provides better performance and an improved feature set. It is in active development.

    Hybrid Renderer V1 is no longer in active development and the supported feature set for all render pipelines is limited. Hybrid Renderer V2 is early in development and does not yet support every feature in URP or HDRP. The goal of Hybrid Renderer V2 is to eventually support the full URP and HDRP feature set.

    Feature support

    The tables in this section compare render pipeline feature support between Hybrid Renderer V1 and Hybrid Renderer V2.

    URP features

    Feature V1 V2
    Material property overrides Yes Yes
    Built-in property overrides No Yes
    Shader Graph Yes Yes
    Lit shader No Yes
    Unlit shader No Yes
    RenderLayer No Yes
    TransformParams No Yes
    DisableRendering No Yes
    Sun light Yes Yes
    Point + spot lights No Planned for 2021
    Ambient probe No Yes
    Light probes No Yes
    Reflection probes No Planned for 2021
    Lightmaps No Yes
    Shader keywords No Planned for 2021
    LOD crossfade No Planned for 2021
    Viewport shader override No Planned for 2021
    Transparencies (sorted) No Yes
    Occlusion culling (dynamic) No Experimental
    Skinning / mesh deform No Experimental

    HDRP features

    Feature V1 V2
    Material property overrides Yes Yes
    Built-in property overrides No Yes
    Shader Graph Yes Yes
    Lit shader No Yes
    Unlit shader No Yes
    Decal shader No Yes
    LayeredLit shader No Yes
    RenderLayer No Yes
    TransformParams No Yes
    DisableRendering No Yes
    Motion blur No Yes
    Temporal AA No Yes
    Sun light Yes Yes
    Point + spot lights Yes Yes
    Ambient probe Yes Yes
    Light probes Yes Yes
    Reflection probes Yes Yes
    Lightmaps No Yes
    Shader keywords No Planned for 2021
    LOD crossfade No Planned for 2021
    Viewport shader override No Planned for 2021
    Transparencies (sorted) No Yes
    Occlusion culling (dynamic) No Experimental
    Skinning / mesh deform No Experimental
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