Class InstancedRenderMeshBatchGroup
Inheritance
System.Object
InstancedRenderMeshBatchGroup
Syntax
public class InstancedRenderMeshBatchGroup
Constructors
InstancedRenderMeshBatchGroup(EntityManager, ComponentSystemBase, EntityQuery)
Declaration
public InstancedRenderMeshBatchGroup(EntityManager entityManager, ComponentSystemBase componentSystem, EntityQuery cullingJobDependencyGroup)
Parameters
Type |
Name |
Description |
EntityManager |
entityManager |
|
ComponentSystemBase |
componentSystem |
|
EntityQuery |
cullingJobDependencyGroup |
|
Fields
LastUpdatedOrderVersion
Declaration
public int LastUpdatedOrderVersion
Field Value
Type |
Description |
System.Int32 |
|
Methods
AddBatch(FrozenRenderSceneTag, Int32, Int32, NativeArray<ArchetypeChunk>, NativeArray<Int32>, Int32, Int32, Boolean, EditorRenderData)
Declaration
public void AddBatch(FrozenRenderSceneTag tag, int rendererSharedComponentIndex, int batchInstanceCount, NativeArray<ArchetypeChunk> chunks, NativeArray<int> sortedChunkIndices, int startSortedIndex, int chunkCount, bool flippedWinding, EditorRenderData data)
Parameters
Type |
Name |
Description |
FrozenRenderSceneTag |
tag |
|
System.Int32 |
rendererSharedComponentIndex |
|
System.Int32 |
batchInstanceCount |
|
NativeArray<ArchetypeChunk> |
chunks |
|
NativeArray<System.Int32> |
sortedChunkIndices |
|
System.Int32 |
startSortedIndex |
|
System.Int32 |
chunkCount |
|
System.Boolean |
flippedWinding |
|
EditorRenderData |
data |
|
AllocLocalId()
Declaration
public int AllocLocalId()
Returns
Type |
Description |
System.Int32 |
|
BeginBatchGroup()
Declaration
public void BeginBatchGroup()
Clear()
Declaration
CompleteJobs()
Declaration
public void CompleteJobs()
Dispose()
Declaration
EndBatchGroup(FrozenRenderSceneTag, NativeArray<ArchetypeChunk>, NativeArray<Int32>)
Declaration
public void EndBatchGroup(FrozenRenderSceneTag tag, NativeArray<ArchetypeChunk> chunks, NativeArray<int> sortedChunkIndices)
Parameters
Type |
Name |
Description |
FrozenRenderSceneTag |
tag |
|
NativeArray<ArchetypeChunk> |
chunks |
|
NativeArray<System.Int32> |
sortedChunkIndices |
|
FreeLocalId(Int32)
Declaration
public void FreeLocalId(int id)
Parameters
Type |
Name |
Description |
System.Int32 |
id |
|
OnPerformCulling(BatchRendererGroup, BatchCullingContext)
Declaration
public JobHandle OnPerformCulling(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext)
Parameters
Type |
Name |
Description |
BatchRendererGroup |
rendererGroup |
|
BatchCullingContext |
cullingContext |
|
Returns
Type |
Description |
JobHandle |
|
RemoveTag(FrozenRenderSceneTag)
Declaration
public void RemoveTag(FrozenRenderSceneTag tag)
Parameters
ResetLod()
Declaration
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.