Namespace Unity.Rendering
Classes
CreateMissingRenderBoundsFromMeshRenderer
FrozenRenderSceneTagProxy
HLOD
InstancedRenderMeshBatchGroup
LODGroupExtensions
LodRequirementsUpdateSystem
RenderBoundsUpdateSystem
Updates WorldRenderBounds for anything that has LocalToWorld and RenderBounds (and ensures WorldRenderBounds exists)
RenderMeshProxy
RenderMeshSystemV2
Structs
ActiveLODGroupMask
BatchCullingState
ChunkWorldRenderBounds
CullingStats
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
HLODComponent
LODGroupExtensions.LODParams
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Render Mesh with Material (must be instanced material) by object to world matrix. Specified by the LocalToWorld associated with Entity.