Class ColorAdjustments | Universal RP | 8.3.1
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    Class ColorAdjustments

    Inheritance
    Object
    ColorAdjustments
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent

    Fields

    colorFilter

    Declaration
    [Tooltip("Tint the render by multiplying a color.")]
    public ColorParameter colorFilter
    Field Value
    Type Description
    ColorParameter

    contrast

    Declaration
    [Tooltip("Expands or shrinks the overall range of tonal values.")]
    public ClampedFloatParameter contrast
    Field Value
    Type Description
    ClampedFloatParameter

    hueShift

    Declaration
    [Tooltip("Shift the hue of all colors.")]
    public ClampedFloatParameter hueShift
    Field Value
    Type Description
    ClampedFloatParameter

    postExposure

    Declaration
    [Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
    public FloatParameter postExposure
    Field Value
    Type Description
    FloatParameter

    saturation

    Declaration
    [Tooltip("Pushes the intensity of all colors.")]
    public ClampedFloatParameter saturation
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
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