Class Bloom | Universal RP | 8.3.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class Bloom

    Inheritance
    Object
    Bloom
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    public sealed class Bloom : VolumeComponent, IPostProcessComponent

    Fields

    clamp

    Declaration
    [Tooltip("Clamps pixels to control the bloom amount.")]
    public MinFloatParameter clamp
    Field Value
    Type Description
    MinFloatParameter

    dirtIntensity

    Declaration
    [Tooltip("Amount of dirtiness.")]
    public MinFloatParameter dirtIntensity
    Field Value
    Type Description
    MinFloatParameter

    dirtTexture

    Declaration
    [Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
    public TextureParameter dirtTexture
    Field Value
    Type Description
    TextureParameter

    highQualityFiltering

    Declaration
    [Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
    public BoolParameter highQualityFiltering
    Field Value
    Type Description
    BoolParameter

    intensity

    Declaration
    [Tooltip("Strength of the bloom filter.")]
    public MinFloatParameter intensity
    Field Value
    Type Description
    MinFloatParameter

    scatter

    Declaration
    [Tooltip("Changes the extent of veiling effects.")]
    public ClampedFloatParameter scatter
    Field Value
    Type Description
    ClampedFloatParameter

    skipIterations

    Declaration
    [Tooltip("The number of final iterations to skip in the effect processing sequence.")]
    public ClampedIntParameter skipIterations
    Field Value
    Type Description
    ClampedIntParameter

    threshold

    Declaration
    [Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
    public MinFloatParameter threshold
    Field Value
    Type Description
    MinFloatParameter

    tint

    Declaration
    [Tooltip("Global tint of the bloom filter.")]
    public ColorParameter tint
    Field Value
    Type Description
    ColorParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023