Class PostProcessPass | Universal RP | 8.2.0
docs.unity3d.com
    Show / Hide Table of Contents

    Class PostProcessPass

    Renders the post-processing effect stack.

    Inheritance
    Object
    ScriptableRenderPass
    PostProcessPass
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachments
    ScriptableRenderPass.colorAttachment
    ScriptableRenderPass.depthAttachment
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier, RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[], RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[])
    ScriptableRenderPass.ConfigureClear(ClearFlag, Color)
    ScriptableRenderPass.FrameCleanup(CommandBuffer)
    ScriptableRenderPass.OnFinishCameraStackRendering(CommandBuffer)
    ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, Int32)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, RenderingData, SortingCriteria)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal.Internal
    Syntax
    public class PostProcessPass : ScriptableRenderPass

    Constructors

    PostProcessPass(RenderPassEvent, PostProcessData, Material)

    Declaration
    public PostProcessPass(RenderPassEvent evt, PostProcessData data, Material blitMaterial)
    Parameters
    Type Name Description
    RenderPassEvent evt
    PostProcessData data
    Material blitMaterial

    Methods

    CanRunOnTile()

    Declaration
    public bool CanRunOnTile()
    Returns
    Type Description
    Boolean

    Cleanup()

    Declaration
    public void Cleanup()

    Configure(CommandBuffer, RenderTextureDescriptor)

    Declaration
    public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
    Parameters
    Type Name Description
    CommandBuffer cmd
    RenderTextureDescriptor cameraTextureDescriptor
    Overrides
    ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)

    Execute(ScriptableRenderContext, ref RenderingData)

    Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation

    Declaration
    public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution

    RenderingData renderingData

    Current rendering state information

    Overrides
    ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)

    ResetHistory()

    Declaration
    public void ResetHistory()

    Setup(RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, Boolean, Boolean)

    Declaration
    public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
    Parameters
    Type Name Description
    RenderTextureDescriptor baseDescriptor
    RenderTargetHandle source
    RenderTargetHandle destination
    RenderTargetHandle depth
    RenderTargetHandle internalLut
    Boolean hasFinalPass
    Boolean enableSRGBConversion

    SetupFinalPass(RenderTargetHandle)

    Declaration
    public void SetupFinalPass(in RenderTargetHandle source)
    Parameters
    Type Name Description
    RenderTargetHandle source
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023