Class ScriptableRendererFeature
You can add a ScriptableRendererFeature to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the renderer.
Namespace: UnityEngine.Rendering.Universal
Syntax
public abstract class ScriptableRendererFeature : ScriptableObject
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Injects one or multiple ScriptableRenderPass in the renderer.
Declaration
public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
| Type | Name | Description | 
|---|---|---|
| ScriptableRenderer | renderer | |
| RenderingData | renderingData | Rendering state. Use this to setup render passes.  | 
Create()
Initializes this feature's resources. This is called every time serialization happens.
Declaration
public abstract void Create()