Class RenderingUtils | Universal RP | 7.2.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    Inheritance
    Object
    RenderingUtils
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public static class RenderingUtils

    Properties

    fullscreenMesh

    Returns a mesh that you can use with to render full-screen effects.

    Declaration
    public static Mesh fullscreenMesh { get; }
    Property Value
    Type Description
    Mesh

    Methods

    SupportsRenderTextureFormat(RenderTextureFormat)

    Checks if a render texture format is supported by the run-time system. Similar to , but doesn't allocate memory.

    Declaration
    public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
    Parameters
    Type Name Description
    RenderTextureFormat format

    The format to look up.

    Returns
    Type Description
    Boolean

    Returns true if the graphics card supports the given RenderTextureFormat

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023