Class RenderingUtils
Contains properties and helper functions that you can use when rendering.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Syntax
public static class RenderingUtils
Properties
fullscreenMesh
Returns a mesh that you can use with 
Declaration
public static Mesh fullscreenMesh { get; }
Property Value
| Type | Description | 
|---|---|
| Mesh | 
Methods
SupportsRenderTextureFormat(RenderTextureFormat)
Checks if a render texture format is supported by the run-time system.
Similar to 
Declaration
public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
Parameters
| Type | Name | Description | 
|---|---|---|
| RenderTextureFormat | format | The format to look up.  | 
Returns
| Type | Description | 
|---|---|
| Boolean | Returns true if the graphics card supports the given   |