Class RenderingUtils
Contains properties and helper functions that you can use when rendering.
Namespace: UnityEngine.Rendering.Universal
Syntax
public static class RenderingUtils
Properties
fullscreenMesh
Returns a mesh that you can use with
Declaration
public static Mesh fullscreenMesh { get; }
Property Value
| Type | Description |
|---|---|
| Mesh |
Methods
SupportsRenderTextureFormat(RenderTextureFormat)
Checks if a render texture format is supported by the run-time system.
Similar to
Declaration
public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderTextureFormat | format | The format to look up. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the graphics card supports the given |