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    Class RawDepthHistory

    Raw render depth history. The depth snapshot is taken before post processing. A matching color is RawColorHistory. Format is the camera depth format or R32Float on platforms with limitations. If TemporalAA is enabled the depth is jittered. No mips. No depth pyramid. MSAA is not supported and is resolved for the history. XR is supported.

    Inheritance
    object
    ContextItem
    CameraHistoryItem
    DepthHistory
    RawDepthHistory
    Inherited Members
    DepthHistory.GetCurrentTexture(int)
    DepthHistory.GetPreviousTexture(int)
    DepthHistory.Reset()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public sealed class RawDepthHistory : DepthHistory

    Methods

    OnCreate(BufferedRTHandleSystem, uint)

    Declaration
    public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
    Parameters
    Type Name Description
    BufferedRTHandleSystem owner
    uint typeId
    Overrides
    DepthHistory.OnCreate(BufferedRTHandleSystem, uint)
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