Class RawDepthHistory
Raw render depth history. The depth snapshot is taken before post processing. A matching color is RawColorHistory. Format is the camera depth format or R32Float on platforms with limitations. If TemporalAA is enabled the depth is jittered. No mips. No depth pyramid. MSAA is not supported and is resolved for the history. XR is supported.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public sealed class RawDepthHistory : DepthHistory
Methods
OnCreate(BufferedRTHandleSystem, uint)
Declaration
public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
Parameters
| Type | Name | Description |
|---|---|---|
| BufferedRTHandleSystem | owner | |
| uint | typeId |