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    Class RawColorHistory

    Raw render color history. The color snapshot is taken before post processing. Raw rendered geometry. No UI overlay. A matching depth is RawDepthHistory. Color space is linear RGB. No mips. MSAA is not supported and is resolved for the history. XR is supported.

    Inheritance
    object
    ContextItem
    CameraHistoryItem
    ColorHistory
    RawColorHistory
    Inherited Members
    ColorHistory.GetCurrentTexture(int)
    ColorHistory.GetPreviousTexture(int)
    ColorHistory.Reset()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public sealed class RawColorHistory : ColorHistory

    Methods

    OnCreate(BufferedRTHandleSystem, uint)

    Declaration
    public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
    Parameters
    Type Name Description
    BufferedRTHandleSystem owner
    uint typeId
    Overrides
    ColorHistory.OnCreate(BufferedRTHandleSystem, uint)
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