Class ScriptableRendererFeature2DEditor
Custom editor for the ScriptableRendererFeature2D class, allowing for the configuration of renderer features in the Unity Editor.
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindAnyObjectByType<T>()
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll
Syntax
[CustomEditor(typeof(ScriptableRendererFeature2D), true)]
public class ScriptableRendererFeature2DEditor : Editor
Methods
OnInspectorGUI()
Implementation for a ScriptableRendererFeature2D inspector.
Declaration
public override void OnInspectorGUI()