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    Enum ScriptableRendererFeature.IntermediateTextureUsage

    Specifies whether a render pass makes use of an intermediate texture. This allows for early optimization by skipping incompatible passes.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum ScriptableRendererFeature.IntermediateTextureUsage

    Fields

    Name Description
    NotRequired

    The passes do not use an intermediate texture. This signals that the passes can be safely skipped if no intermediate texture is available.

    Required

    The passes require or use an intermediate texture.

    Unknown

    The usage is not specified. The system will attempt to run the passes and determine compatibility at execution time.

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