Enum ScriptableRendererFeature.IntermediateTextureUsage
Specifies whether a render pass makes use of an intermediate texture. This allows for early optimization by skipping incompatible passes.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum ScriptableRendererFeature.IntermediateTextureUsage
Fields
Name | Description |
---|---|
NotRequired | The passes do not use an intermediate texture. This signals that the passes can be safely skipped if no intermediate texture is available. |
Required | The passes require or use an intermediate texture. |
Unknown | The usage is not specified. The system will attempt to run the passes and determine compatibility at execution time. |