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    Class XRDepthMotionPass

    Render all objects that have a 'XRMotionVectors' pass into the given depth buffer and motionvec buffer.

    Inheritance
    object
    ScriptableRenderPass
    XRDepthMotionPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.passName
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class XRDepthMotionPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    XRDepthMotionPass(RenderPassEvent, Shader)

    Creates a new XRDepthMotionPass instance.

    Declaration
    public XRDepthMotionPass(RenderPassEvent evt, Shader xrMotionVector)
    Parameters
    Type Name Description
    RenderPassEvent evt

    The RenderPassEvent to use.

    Shader xrMotionVector

    The Shader used for rendering XR camera motion vector.

    See Also
    RenderPassEvent

    Fields

    k_MotionOnlyShaderTagIdName

    Declaration
    public const string k_MotionOnlyShaderTagIdName = "XRMotionVectors"
    Field Value
    Type Description
    string

    Methods

    Dispose()

    Cleans up resources used by the pass.

    Declaration
    public void Dispose()

    Update(ref UniversalCameraData)

    Update XRDepthMotionPass to use camera's view and projection matrix for motion vector calculation.

    Declaration
    public void Update(ref UniversalCameraData cameraData)
    Parameters
    Type Name Description
    UniversalCameraData cameraData

    The cameraData used for rendering to XR moition textures.

    Implements

    IRenderGraphRecorder
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