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    Class WhiteBalance

    A volume component that holds settings for the White Balance effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    WhiteBalance
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
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    Object.GetEntityId()
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    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/White Balance")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class WhiteBalance : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
    Remarks

    You can add VolumeComponent to a VolumeProfile in the Editor to apply a White Balance post-processing effect.

    Examples

    This sample code shows how settings can be retrieved and modified in runtime:

    using System;
    using UnityEngine;
    using UnityEngine.Rendering;
    using UnityEngine.Rendering.Universal;
    

    public class ModifyVolumeComponent : MonoBehaviour { [SerializeField] VolumeProfile volumeProfile; [SerializeField] VolumeSettings volumeSettings;

    private bool m_HasRetrievedVolumeComponent;
    private WhiteBalance m_VolumeComponent;
    
    [Serializable]
    private struct VolumeSettings
    {
        public bool active;
        public ClampedFloatParameter temperature;
        public ClampedFloatParameter tint;
    
        public void SetVolumeComponentSettings(ref WhiteBalance volumeComponent)
        {
            volumeComponent.active = active;
            volumeComponent.temperature = temperature;
            volumeComponent.tint = tint;
        }
    
        public void GetVolumeComponentSettings(ref WhiteBalance volumeComponent)
        {
            active = volumeComponent.active;
            temperature = volumeComponent.temperature;
            tint = volumeComponent.tint;
        }
    }
    
    private void Start()
    {
        m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
        if (m_HasRetrievedVolumeComponent)
            volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private void Update()
    {
        if (!m_HasRetrievedVolumeComponent)
            return;
    
        volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref WhiteBalance volumeComponent)
    {
        if (volumeComponent != null)
            return true;
    
        if (volumeProfile == null)
        {
            Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
            return false;
        }
    
        volumeProfile.TryGet(out WhiteBalance component);
        if (component == null)
        {
            Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
            return false;
        }
    
        volumeComponent = component;
        return true;
    }
    

    }

    Fields

    temperature

    Controls the color temperature URP uses for white balancing.

    Declaration
    [Tooltip("Sets the white balance to a custom color temperature.")]
    public ClampedFloatParameter temperature
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter

    tint

    Controls the white balance color to compensate for a green or magenta tint.

    Declaration
    [Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
    public ClampedFloatParameter tint
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent

    See Also

    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    In This Article
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