Enum ScriptableRenderPassInput
Input requirements for ScriptableRenderPass
.
URP adds render passes to generate the inputs, or reuses inputs that are already available from earlier in the frame.
URP binds the inputs as global shader texture properties.
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
[Flags]
public enum ScriptableRenderPassInput
Fields
Name |
Description |
Color |
Used when a ScriptableRenderPass requires a color texture.
To sample the color texture in a shader, include Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl , then use the SampleSceneColor method.
Note: The opaque texture might be a downscaled copy of the framebuffer from before rendering transparent objects.
|
Depth |
Used when a ScriptableRenderPass requires a depth texture.
To sample the depth texture in a shader, include Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl , then use the SampleSceneDepth method.
|
Motion |
Used when a ScriptableRenderPass requires a motion vectors texture.
To sample the motion vectors texture in a shader, use TEXTURE2D_X(_MotionVectorTexture) , then LOAD_TEXTURE2D_X_LOD(_MotionVectorTexture, pixelCoords, 0).xy .
|
None |
Used when a ScriptableRenderPass does not require any texture.
|
Normal |
Used when a ScriptableRenderPass requires a normal texture.
To sample the normals texture in a shader, include Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareNormalsTexture.hlsl , then use the SampleSceneNormals method.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.