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    Class LiftGammaGain

    A volume component that holds settings for the Lift-Gamma-Gain effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    LiftGammaGain
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
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    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
    Remarks

    You can add VolumeComponent to a VolumeProfile in the Editor to apply a Lift-Gamma-Gain post-processing effect.

    Examples

    This sample code shows how settings can be retrieved and modified in runtime:

    using System;
    using UnityEngine;
    using UnityEngine.Rendering;
    using UnityEngine.Rendering.Universal;
    

    public class ModifyVolumeComponent : MonoBehaviour { [SerializeField] VolumeProfile volumeProfile; [SerializeField] VolumeSettings volumeSettings;

    private bool m_HasRetrievedVolumeComponent;
    private LiftGammaGain m_VolumeComponent;
    
    [Serializable]
    private struct VolumeSettings
    {
        public bool active;
        public Vector4Parameter lift;
        public Vector4Parameter gamma;
        public Vector4Parameter gain;
    
        public void SetVolumeComponentSettings(ref LiftGammaGain volumeComponent)
        {
            volumeComponent.active = active;
            volumeComponent.lift = lift;
            volumeComponent.gamma = gamma;
            volumeComponent.gain = gain;
        }
    
        public void GetVolumeComponentSettings(ref LiftGammaGain volumeComponent)
        {
            active = volumeComponent.active;
            lift = volumeComponent.lift;
            gamma = volumeComponent.gamma;
            gain = volumeComponent.gain;
        }
    }
    
    private void Start()
    {
        m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
        if (m_HasRetrievedVolumeComponent)
            volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private void Update()
    {
        if (!m_HasRetrievedVolumeComponent)
            return;
    
        volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref LiftGammaGain volumeComponent)
    {
        if (volumeComponent != null)
            return true;
    
        if (volumeProfile == null)
        {
            Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
            return false;
        }
    
        volumeProfile.TryGet(out LiftGammaGain component);
        if (component == null)
        {
            Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
            return false;
        }
    
        volumeComponent = component;
        return true;
    }
    

    }

    Fields

    gain

    Use this to increase and apply a hue to the signal and make highlights brighter.

    Declaration
    public Vector4Parameter gain
    Field Value
    Type Description
    Vector4Parameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    Vector4Parameter

    gamma

    Use this to control and apply a hue to the mid-range tones with a power function.

    Declaration
    public Vector4Parameter gamma
    Field Value
    Type Description
    Vector4Parameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    Vector4Parameter

    lift

    Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.

    Declaration
    public Vector4Parameter lift
    Field Value
    Type Description
    Vector4Parameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    Vector4Parameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    Vector4Parameter

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent

    See Also

    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    Vector4Parameter
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