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    Class LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    LensDistortion
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetEntityId()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
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    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
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    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Lens Distortion")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
    Remarks

    You can add VolumeComponent to a VolumeProfile in the Editor to apply a Lens Distortion post-processing effect.

    Examples

    This sample code shows how settings can be retrieved and modified in runtime:

    using System;
    using UnityEngine;
    using UnityEngine.Rendering;
    using UnityEngine.Rendering.Universal;
    

    public class ModifyVolumeComponent : MonoBehaviour { [SerializeField] VolumeProfile volumeProfile; [SerializeField] VolumeSettings volumeSettings;

    private bool m_HasRetrievedVolumeComponent;
    private LensDistortion m_VolumeComponent;
    
    [Serializable]
    private struct VolumeSettings
    {
        public bool active;
        public ClampedFloatParameter intensity;
        public ClampedFloatParameter xMultiplier;
        public ClampedFloatParameter yMultiplier;
        public Vector2Parameter center;
        public ClampedFloatParameter scale;
    
        public void SetVolumeComponentSettings(ref LensDistortion volumeComponent)
        {
            volumeComponent.active = active;
            volumeComponent.intensity = intensity;
            volumeComponent.xMultiplier = xMultiplier;
            volumeComponent.yMultiplier = yMultiplier;
            volumeComponent.center = center;
            volumeComponent.scale = scale;
        }
    
        public void GetVolumeComponentSettings(ref LensDistortion volumeComponent)
        {
            active = volumeComponent.active;
            intensity = volumeComponent.intensity;
            xMultiplier = volumeComponent.xMultiplier;
            yMultiplier = volumeComponent.yMultiplier;
            center = volumeComponent.center;
            scale = volumeComponent.scale;
        }
    }
    
    private void Start()
    {
        m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
        if (m_HasRetrievedVolumeComponent)
            volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private void Update()
    {
        if (!m_HasRetrievedVolumeComponent)
            return;
    
        volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
    }
    
    private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref LensDistortion volumeComponent)
    {
        if (volumeComponent != null)
            return true;
    
        if (volumeProfile == null)
        {
            Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
            return false;
        }
    
        volumeProfile.TryGet(out LensDistortion component);
        if (component == null)
        {
            Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
            return false;
        }
    
        volumeComponent = component;
        return true;
    }
    

    }

    Fields

    center

    Distortion center point. 0.5,0.5 is center of the screen

    Declaration
    [Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
    public Vector2Parameter center
    Field Value
    Type Description
    Vector2Parameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    intensity

    Total distortion amount.

    Declaration
    [Tooltip("Total distortion amount.")]
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    scale

    Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high "Intensity."

    Declaration
    [Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
    public ClampedFloatParameter scale
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    xMultiplier

    Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.

    Declaration
    [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter xMultiplier
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    yMultiplier

    Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.

    Declaration
    [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter yMultiplier
    Field Value
    Type Description
    ClampedFloatParameter
    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    See Also
    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent

    See Also

    VolumeProfile
    VolumeComponent
    IPostProcessComponent
    VolumeParameter<T>
    ClampedFloatParameter
    Vector2Parameter
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