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    Enum LODCrossFadeDitheringType

    Type of the LOD cross-fade.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum LODCrossFadeDitheringType

    Fields

    Name Description
    BayerMatrix

    Unity uses the Bayer matrix texture to compute the LOD cross-fade dithering.

    BlueNoise

    Unity uses the precomputed blue noise texture to compute the LOD cross-fade dithering.

    Stencil

    Unity uses stencil test to make 2x2 pixel dithering pattern by using 2 stencil bits (4 and 8). This option significantly decreases the number of the shader variants, while GPU performance cost becomes slightly higher.

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