Class Vignette
A volume component that holds settings for the Vignette effect.
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Vignette")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class Vignette : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Remarks
You can add Unity
Examples
This sample code shows how settings can be retrieved and modified in runtime:
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class ModifyVolumeComponent : MonoBehaviour
{
[SerializeField] VolumeProfile volumeProfile;
[SerializeField] VolumeSettings volumeSettings;
private bool m_HasRetrievedVolumeComponent;
private Vignette m_VolumeComponent;
[Serializable]
private struct VolumeSettings
{
public bool active;
public ColorParameter color;
public Vector2Parameter center;
public ClampedFloatParameter intensity;
public ClampedFloatParameter smoothness;
public BoolParameter rounded;
public void SetVolumeComponentSettings(ref Vignette volumeComponent)
{
volumeComponent.active = active;
volumeComponent.color = color;
volumeComponent.center = center;
volumeComponent.intensity = intensity;
volumeComponent.smoothness = smoothness;
volumeComponent.rounded = rounded;
}
public void GetVolumeComponentSettings(ref Vignette volumeComponent)
{
active = volumeComponent.active;
color = volumeComponent.color;
center = volumeComponent.center;
intensity = volumeComponent.intensity;
smoothness = volumeComponent.smoothness;
rounded = volumeComponent.rounded;
}
}
private void Start()
{
m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
if (m_HasRetrievedVolumeComponent)
volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
}
private void Update()
{
if (!m_HasRetrievedVolumeComponent)
return;
volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
}
private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref Vignette volumeComponent)
{
if (volumeComponent != null)
return true;
if (volumeProfile == null)
{
Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
return false;
}
volumeProfile.TryGet(out Vignette component);
if (component == null)
{
Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
return false;
}
volumeComponent = component;
return true;
}
}
Fields
center
Sets the center point for the vignette.
Declaration
[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
public Vector2Parameter center
Field Value
Type | Description |
---|---|
Vector2Parameter |
See Also
color
Specifies the color of the vignette.
Declaration
[Tooltip("Vignette color.")]
public ColorParameter color
Field Value
Type | Description |
---|---|
Color |
See Also
intensity
Controls the strength of the vignette effect.
Declaration
[Tooltip("Use the slider to set the strength of the Vignette effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
Clamped |
See Also
rounded
Controls how round the vignette is, lower values result in a more square vignette.
Declaration
[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
public BoolParameter rounded
Field Value
Type | Description |
---|---|
Bool |
See Also
smoothness
Controls the smoothness of the vignette borders.
Declaration
[Tooltip("Smoothness of the vignette borders.")]
public ClampedFloatParameter smoothness
Field Value
Type | Description |
---|---|
Clamped |
See Also
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|