Class FilmGrain
A volume component that holds settings for the Film Grain effect.
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Remarks
You can add Unity
Examples
This sample code shows how settings can be retrieved and modified in runtime:
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class ModifyVolumeComponent : MonoBehaviour
{
[SerializeField] VolumeProfile volumeProfile;
[SerializeField] VolumeSettings volumeSettings;
private bool m_HasRetrievedVolumeComponent;
private FilmGrain m_VolumeComponent;
[Serializable]
private struct VolumeSettings
{
public bool active;
public FilmGrainLookupParameter type;
public ClampedFloatParameter intensity;
public ClampedFloatParameter response;
public NoInterpTextureParameter texture;
public void SetVolumeComponentSettings(ref FilmGrain volumeComponent)
{
volumeComponent.active = active;
volumeComponent.type = type;
volumeComponent.intensity = intensity;
volumeComponent.response = response;
volumeComponent.texture = texture;
}
public void GetVolumeComponentSettings(ref FilmGrain volumeComponent)
{
active = volumeComponent.active;
type = volumeComponent.type;
intensity = volumeComponent.intensity;
response = volumeComponent.response;
texture = volumeComponent.texture;
}
}
private void Start()
{
m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
if (m_HasRetrievedVolumeComponent)
volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
}
private void Update()
{
if (!m_HasRetrievedVolumeComponent)
return;
volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
}
private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref FilmGrain volumeComponent)
{
if (volumeComponent != null)
return true;
if (volumeProfile == null)
{
Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
return false;
}
volumeProfile.TryGet(out FilmGrain component);
if (component == null)
{
Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
return false;
}
volumeComponent = component;
return true;
}
}
Fields
intensity
Use this to set the strength of the Film Grain effect.
Declaration
[Tooltip("Use the slider to set the strength of the Film Grain effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
Clamped |
See Also
response
Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.
Declaration
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response
Field Value
Type | Description |
---|---|
Clamped |
See Also
texture
A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied
Declaration
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture
Field Value
Type | Description |
---|---|
No |
See Also
type
The type of grain to use. You can select a preset or provide your own texture by selecting Custom.
Declaration
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type
Field Value
Type | Description |
---|---|
Film |
See Also
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|