This is the documentation for the Scripting APIs of this package.
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Unity.
Rendering. Universal -
Unity
Editor -
Unity
Editor. Rendering. Universal -
Autodesk
Interactive Upgrader -
Converter
Container Id -
Converter
Filter -
Converter
Id - Converters
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Decal
Mesh Depth Bias Type -
Particle
Upgrader -
Post
Process Data Editor -
Reflection
Source -
Scriptable
Renderer Data Editor -
Scriptable
Renderer Feature Editor -
Shadow
Shape2DProvider_Propery Drawer -
Smoothness
Source -
Specular
Source -
Standard
Upgrader -
Supported
Upgrade Params -
Terrain
Upgrader -
Universal
Addition Light Data Editor -
Universal
Render Pipeline Asset Editor -
Universal
Render Pipeline Volume Component Editor -
Universal
Renderer Data Editor -
Upgrade
Blend Mode -
Upgrade
Params -
Upgrade
Surface Type
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Autodesk
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Unity
Editor. Rendering. Universal. Internal -
Unity
Editor. Rendering. Universal. Shader GUI -
Baked
Lit GUI -
Baked
Lit GUI. Baked Lit Properties -
Lit
GUI -
Lit
GUI. Lit Properties -
Lit
GUI. Smoothness Map Channel -
Lit
GUI. Styles -
Lit
GUI. Workflow Mode -
Particle
GUI -
Particle
GUI. Color Mode -
Particle
GUI. Particle Properties -
Particle
GUI. Styles -
Simple
Lit GUI -
Simple
Lit GUI. Simple Lit Properties -
Simple
Lit GUI. Smoothness Map Channel -
Simple
Lit GUI. Specular Source -
Simple
Lit GUI. Styles
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Baked
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Unity
Editor. Rendering. Universal. Shader Graph -
Unity
Engine. Rendering -
Unity
Engine. Rendering. Universal -
Antialiasing
Mode -
Antialiasing
Quality - Bloom
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Bloom
Downscale Mode -
Camera
Data -
Camera
Extensions -
Camera
Override Option -
Camera
Render Type -
Channel
Mixer -
Chromatic
Aberration -
Cinemachine
Universal Pixel Perfect -
Color
Adjustments -
Color
Curves -
Color
Grading Mode -
Color
Lookup -
Component
Utility -
Composite
Shadow Caster2D -
Copy
Depth Mode -
Debug
Display Settings Lighting -
Debug
Display Settings Material -
Debug
Display Settings Material. Albedo Debug Validation Preset -
Debug
Display Settings Rendering -
Debug
Display Settings Rendering. Taa Debug Mode -
Debug
Full Screen Mode -
Debug
Lighting Feature Flags -
Debug
Lighting Mode -
Debug
Material Mode -
Debug
Material Validation Mode -
Debug
Mip Info Mode -
Debug
Mip Map Mode Terrain Texture -
Debug
Mip Map Status Mode -
Debug
Overdraw Mode -
Debug
Post Processing Mode -
Debug
Scene Override Mode -
Debug
Validation Mode -
Debug
Vertex Attribute Mode -
Debug
Wireframe Mode -
Decal
Projector -
Decal
Renderer Feature -
Decal
Scale Mode -
Depth
Format -
Depth
Of Field -
Depth
Of Field Mode -
Depth
Of Field Mode Parameter -
Depth
Priming Mode -
Disallow
Multiple Renderer Feature - Downsampling
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Downscale
Parameter -
Draw
Skybox Pass -
Film
Grain -
Film
Grain Lookup -
Film
Grain Lookup Parameter - HDRACESPreset
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HDRACESPreset
Parameter -
HDRColor
Buffer Precision -
HDRDebug
Mode -
Intermediate
Texture Mode -
LODCross
Fade Dithering Type -
Lens
Distortion -
Lift
Gamma Gain - Light2D
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Light2D.
Deprecated Light Type -
Light2D.
Light Type -
Light2D.
Normal Map Quality -
Light2D.
Overlap Operation -
Light2DBlend
Style -
Light
Cookie Format -
Light
Cookie Resolution -
Light
Data -
Light
Extensions -
Light
Layer Enum -
Light
Probe System -
Light
Rendering Mode -
Mixed
Lighting Setup -
Motion
Blur -
Motion
Blur Mode -
Motion
Blur Mode Parameter -
Motion
Blur Quality -
Motion
Blur Quality Parameter -
Msaa
Quality -
Neutral
Range Reduction Mode -
Neutral
Range Reduction Mode Parameter -
Panini
Projection -
Pixel
Perfect Camera -
Pixel
Perfect Camera. Crop Frame -
Pixel
Perfect Camera. Grid Snapping -
Pixel
Perfect Camera. Pixel Perfect Filter Mode -
Pixel
Validation Channels -
Post
Process Data -
Post
Process Data. Shader Resources -
Post
Process Data. Texture Resources -
Post
Process Utils -
Post
Processing Data -
Pre
Tile -
Punctual
Light Data -
Raw
Color History -
Raw
Depth History -
Render
Graph Settings -
Render
Objects -
Render
Objects. Custom Camera Settings -
Render
Objects. Filter Settings -
Render
Objects. Render Objects Settings -
Render
Objects. Render Objects Settings. Override Material Mode -
Render
Objects Pass -
Render
Pass Event -
Render
Path Compatibility -
Render
Queue Type - Renderer2DData
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Renderer
Type -
Rendering
Data -
Rendering
Mode -
Rendering
Utils -
Sample
Count -
Screen
Space Ambient Occlusion -
Screen
Space Lens Flare -
Screen
Space Lens Flare Resolution -
Screen
Space Lens Flare Resolution Parameter -
Scriptable
Render Pass -
Scriptable
Render Pass Input -
Scriptable
Renderer -
Scriptable
Renderer. Rendering Features -
Scriptable
Renderer Data -
Scriptable
Renderer Feature -
Sh
Eval Mode -
Shader
Input -
Shader
Input. Light Data -
Shader
Keyword Strings -
Shader
Path ID -
Shader
Utils -
Shadow
Caster2D -
Shadow
Caster2D. Shadow Casting Options -
Shadow
Caster Group2D -
Shadow
Data -
Shadow
Quality -
Shadow
Resolution -
Shadow
Shape2D -
Shadow
Shape2D. Outline Topology -
Shadow
Shape2D. Winding Order -
Shadow
Shape2DProvider -
Shadow
Slice Data -
Shadow
Utils -
Shadows
Midtones Highlights -
Soft
Shadow Quality -
Split
Toning -
Stencil
State Data -
Store
Actions Optimization -
Supported
On Renderer Attribute -
Taa
History -
Temporal
AA -
Temporal
AA. Settings -
Temporal
AAQuality -
Tile
Data - Tonemapping
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Tonemapping
Mode -
Tonemapping
Mode Parameter -
URPDefault
Volume Profile Settings -
URPShader
Stripping Setting -
Universal
Additional Camera Data -
Universal
Additional Light Data -
Universal
Camera Data -
Universal
Camera History -
Universal
Light Data -
Universal
Post Processing Data -
Universal
Render Pipeline -
Universal
Render Pipeline. Single Camera Request -
Universal
Render Pipeline Asset -
Universal
Render Pipeline Debug Display Settings -
Universal
Render Pipeline Debug Shaders -
Universal
Render Pipeline Runtime Shaders -
Universal
Render Pipeline Runtime Textures -
Universal
Render Pipeline Runtime XRResources -
Universal
Render Pipeline Volume Debug Settings -
Universal
Renderer -
Universal
Renderer Data -
Universal
Renderer Resources -
Universal
Rendering Data -
Universal
Resource -
Universal
Resource Data -
Universal
Resource Data Base -
Universal
Shadow Data -
Upscaling
Filter Selection - Vignette
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Volume
Framework Update Mode -
Volume
Requires Renderer Features -
White
Balance -
XRDepth
Motion Pass -
XROcclusion
Mesh Pass
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Antialiasing
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Unity
Engine. Rendering. Universal. Internal