Class XROcclusionMeshPass
Draw the XR occlusion mesh into the current depth buffer when XR is enabled.
Implements
IRenderGraphRecorder
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class XROcclusionMeshPass : ScriptableRenderPass, IRenderGraphRecorder
Constructors
XROcclusionMeshPass(RenderPassEvent)
Declaration
public XROcclusionMeshPass(RenderPassEvent evt)
Parameters
Type | Name | Description |
---|---|---|
RenderPassEvent | evt |
Fields
m_IsActiveTargetBackBuffer
Used to indicate if the active target of the pass is the back buffer
Declaration
public bool m_IsActiveTargetBackBuffer
Field Value
Type | Description |
---|---|
bool |
Implements
UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder