Struct TileData
The tile data passed to the deferred shaders.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public struct TileData
Fields
listBitMask
The list bit mask.
Declaration
public uint listBitMask
Field Value
Type | Description |
---|---|
uint |
relLightOffset
The relative light offset.
Declaration
public uint relLightOffset
Field Value
Type | Description |
---|---|
uint |
tileID
The tile ID.
Declaration
public uint tileID
Field Value
Type | Description |
---|---|
uint |
unused
Unused variable.
Declaration
public uint unused
Field Value
Type | Description |
---|---|
uint |