Class ShadowsMidtonesHighlights
A volume component that holds settings for the Shadows, Midtones, Highlights effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
highlights
Use this to control and apply a hue to the highlights.
Declaration
public Vector4Parameter highlights
Field Value
Type | Description |
---|---|
Vector4Parameter |
highlightsEnd
End point of the transition between midtones and highlights.
Declaration
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
highlightsStart
Start point of the transition between midtones and highlights
Declaration
[Header("Highlight Limits")]
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
midtones
Use this to control and apply a hue to the midtones.
Declaration
public Vector4Parameter midtones
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadows
Use this to control and apply a hue to the shadows.
Declaration
public Vector4Parameter shadows
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadowsEnd
End point of the transition between shadows and midtones.
Declaration
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
shadowsStart
Start point of the transition between shadows and midtones.
Declaration
[Header("Shadow Limits")]
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent