Enum ScriptableRenderPassInput
Input requirements for ScriptableRenderPass.
URP adds render passes to generate the inputs, or reuses inputs that are already available from earlier in the frame.
URP binds the inputs as global shader texture properties.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Flags]
public enum ScriptableRenderPassInput
Fields
| Name | Description |
|---|---|
| Color | Used when a To sample the color texture in a shader, include Note: The opaque texture might be a downscaled copy of the framebuffer from before rendering transparent objects. |
| Depth | Used when a To sample the depth texture in a shader, include |
| Motion | Used when a To sample the motion vectors texture in a shader, use |
| None | Used when a |
| Normal | Used when a To sample the normals texture in a shader, include |