Struct Light2DBlendStyle
Controls how the light texture is used when rendering Sprites and other 2D renderers.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.2D.Runtime.dll
Syntax
[Serializable]
[MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime", null)]
public struct Light2DBlendStyle
Fields
name
Returns the name of the blend style
Declaration
public string name
Field Value
Type | Description |
---|---|
string |