Enum LODCrossFadeDitheringType
Type of the LOD cross-fade.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum LODCrossFadeDitheringType
Fields
Name | Description |
---|---|
BayerMatrix | Unity uses the Bayer matrix texture to compute the LOD cross-fade dithering. |
BlueNoise | Unity uses the precomputed blue noise texture to compute the LOD cross-fade dithering. |
Stencil | Unity uses stencil test to make 2x2 pixel dithering pattern by using 2 stencil bits (4 and 8). This option significantly decreases the number of the shader variants, while GPU performance cost becomes slightly higher. |