Class FinalBlitPass
Copy the given color target to the current camera target
You can use this pass to copy the result of rendering to the camera target. The pass takes the screen viewport into consideration.
Implements
IRenderGraphRecorder
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class FinalBlitPass : ScriptableRenderPass, IRenderGraphRecorder
Constructors
FinalBlitPass(RenderPassEvent, Material, Material)
Creates a new FinalBlitPass
instance.
Declaration
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial, Material blitHDRMaterial)
Parameters
Type | Name | Description |
---|---|---|
RenderPassEvent | evt | The |
Material | blitMaterial | The |
Material | blitHDRMaterial | The |
See Also
Methods
Dispose()
Cleans up resources used by the pass.
Declaration
public void Dispose()
Setup(RenderTextureDescriptor, RTHandle)
Configure the pass
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RTHandle colorHandle)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RTHandle | colorHandle |
Implements
UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder