Enum DepthFormat
Dept format options for the depth texture and depth attachment. Each option is marked with all the render paths its compatible with.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum DepthFormat
Fields
Name | Description |
---|---|
Default | Default format for Android and Switch platforms is D24_UNorm_S8_UInt and D32_SFloat_S8_UInt for other platforms |
Depth_16 | Format containing 16 unsigned normalized bits in depth component. Corresponds to D16_UNorm. |
Depth_16_Stencil_8 | Format containing 16 unsigned normalized bits in depth component and 8 unsigned integer bits in stencil. Corresponds to D16_UNorm_S8_UInt. |
Depth_24 | Format containing 24 unsigned normalized bits in depth component. Corresponds to D24_UNorm. |
Depth_24_Stencil_8 | Format containing 24 unsigned normalized bits in depth component and 8 unsigned integer bits in stencil. Corresponds to D24_UNorm_S8_UInt. |
Depth_32 | Format containing 32 signed float bits in depth component. Corresponds to D32_SFloat. |
Depth_32_Stencil_8 | Format containing 32 signed float bits in depth component and 8 unsigned integer bits in stencil. Corresponds to D32_SFloat_S8_UInt. |